![]() ![]() So any moment, however fleeting, where there’s space between you and the nearest alien should ideally be spent wrenching gemstones from a wall while that gap rapidly closes. It’s just so much god-damned slower than busting through plain rock, while also being essential enough to both mission-specific and permanent upgrades that you can’t ignore it. First off, despite being as automatic as the shooting – just walk up to a vein and you start chipping away – resource mining is one of the most reliable sources of boot-soiling tension that Survivor has. Mining minerals isn't just a sideshow to Glyphid slaughter, either. I can dig escape tunnels, sure – but what if I focused my upgrades into the gun that shoots bouncing energy rounds, then lured the bugs into a bespoke kill corridor? Or what if I could juke an entire horde by digging right up to the opposite side of a rock cluster, wait until they crawl around it to follow me in, then bust out the moment it’s clear? Digging, drilling, and blowing up terrain is key to many of Deep Rock Galactic’s more advanced survival strategies, and it makes for a great twist here as well. This malleability of the arena creates risks and possibilities that I was still experimenting with after my 15th failed mission. Glyphid Exploders - the glowing ones on the right - can be baited into premature detonation, thinning the herd around them. But then you’re still a dwarf, and you still have a pickaxe, and as per DRG tradition every last pebble can be cracked away with enough swings. On a purely mechanical level, this means that each cave is less of an open, level plane and more of a rock wall maze, with limited manoeuvrability compounding the relative lack of visibility. ![]() But beyond the surface-level borrowing of DRG’s gloomy underground setting, its boxy riffles, and its chunky insectoid foes, Survivor is imbued throughout with the pleasures and challenges of its space-age mining fantasy. Not that it has Deep Rock Galactic’s co-op, or as it stands, more than one of its playable characters. It helps that Survivor has just as much in common with its namesake FPS as it does Poncle’s genre-definer. ![]()
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